ImmortalStarMasters Orion

The pieces are placed on the board as illustrated (note that "S" is used for Knight).

Note that the Knight(S) and Bishop are transposed in relation to Standard (FITE) Chess. This is necessary because of the inherent matrix of hexagons. Additionally, because a single Bishop covers only one third of a hexagon board, a third Bishop (known as the Sovereign Bishop) is placed on the color hexagon of each Home Territory. In this illustration both Sovereign Bishops are white, but on a normal board, each Sovereign Bishop would be color the of each Home Territory.

This game may be played wherein pawns must always move toward the opponent territory, or wherein pawns, after crossing the Sovereignty Line, and before crossing the opponent's Sovereignty Line, may move and capture in all directions. Players must agree to one method of play before the game begins.

For the particular rules regarding movement of pieces and general issues, consult the ImmortalStarMaster Rules page.

Note that a piece does not technically "jump" another piece to capture it, as in checkers, but the captured piece is removed from the board when captured, and the capturing piece "lands" where the captured piece was located before it was captured.

If you would prefer, start the game using this formation:

Dimes (or any small coin) may be used as pieces--heads for one player and tails for the other.

For those of particularly courageous mind, the following boards may also be used to play ANDROMI:

Two players:

ImmortalStarMasters 3D

ImmortalStarMasters Orion 3D

Logis 3D

The Problem of a Three Dimensional Chess Game is that a simple increase in the number of spaces on the combined boards excessively changes a basic element of chess--the ratio of available pieces to playable spaces.

To solve this problem, the auxillary boards must be properly sized and some pieces must be added. The only possible pieces to add (while keeping power ratios on the board reasonable) are pawns. Four pawns are placed on the top or bottom level (according to each player's choice), at first rank (at the edge of the level closest to the player).

Index Checkers


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Copyright: 1984 - 2015 Ronald D. Planesi, All Rights Reserved.